ADND - Identity Unknown

ADDND - Identity Unknown

Episode One: The Song of the Lost

In the quiet town of Bramblegate, the Ember Hearth Tavern is home to four individuals with no memory of their lives before arriving. One fateful night, a group of adventurers arrives—led by Hawk and his wounded comrade Griffin. As the group spends time at the tavern, each character begins experiencing strange visions, memories, and sensations that suggest their past is not what it seems.

Griffin mutters a haunting warning before collapsing: "It changes the deeper you go... but it wants you."

Gary instinctively healed Griffin's wounds with a radiant touch. Verax, without understanding how, grabbed two glasses of ale and appeared across the tavern at the adventurers' table. Aelin felt an unusual surge of strength. Uveldyn saw the map shimmer and shift under his fingertips, revealing paths invisible to others. He also dropped a glass that shattered—only to find it whole again when he picked it up.

Episode Two: The Dungeon Entrance

The group sets off into the Hollow Marsh, guided by Griffin's map. They discover a hidden, moss-covered stone archway leading into an ancient dungeon. The dungeon reacts to their presence—murals shimmer with past memories, strange puzzles appear, and each adventurer uncovers a glimpse of who they might have once been.

They descend into the Echoing Hall, solving a memory puzzle that deepens the mystery. Now, they press onward toward the next room.

Lore & World Context

NPCs

  • Hawk – Charismatic leader of the adventuring party. Briefly stayed at the Ember Hearth Tavern.
  • Griffin – Wounded adventurer who warned the group with his cryptic words. Stayed behind in Bramblegate to recover.
  • Raven – Mysterious figure seen in Aelin’s vision. Appears to be alive and held captive in a shifting stone room.

Locations Explored

  • Ember Hearth Tavern – A cozy inn and tavern in Bramblegate. Where the player characters first experience strange powers and visions.
  • Hollow Marsh – A foggy, twisted bogland south of Bramblegate. Site of the ancient dungeon entrance.
  • Echoing Hall – The first chamber within the dungeon. Contains memory-reactive murals and puzzles tied to the characters’ pasts.

Verax Mendacium (Cheyenne)

Stats: Unknown

Inventory: None yet identified

Uncovered: Felt a mysterious tug toward the tavern’s back door in Episode 1. Grabbed two glasses of ale, then appeared across the tavern at the adventurers' table without realizing how he got there. In the Echoing Hall, experienced a memory unlock involving deception and movement through shadow.

Uveldyn (Michael)

Stats: Unknown

Inventory: None yet identified

Uncovered: In Episode 1, instinctively touched Griffin’s map and saw shifting ink form unseen paths. Also, in the tavern, he dropped a glass that shattered—but when he picked it up, it was whole again, hinting at strange temporal or reality-bending powers. In the Echoing Hall, sensed the dungeon’s memory-reactive magic and helped solve the mural puzzle.

Gary (Monica)

Stats: Unknown

Inventory: None yet identified

Uncovered: Smelled ash and a battlefield in Episode 1, and felt the phantom weight of a hammer. Unknowingly healed Griffin with divine energy. In the Echoing Hall, unlocked a battle memory and heard ghostly war chants in the murals.

Aelin (Shelby)

Stats: Unknown

Inventory: None yet identified

Uncovered: Gazed into the tavern fire and saw a vision of Raven alive and imprisoned. Noticed a sudden, unnatural strength in herself. In the Echoing Hall, her memory echoed through the flames in the mural, awakening a sense of destiny tied to magic.